Testing Puzzles are games that highlight a particular aspect of software testing - skills, biases, context awareness, etc. They can be physical objects, logic puzzles or an application with unintended and interesting behaviors that are solved in specif circumstances and usually with a facilitator to guide and answer questions. As testing is usually about problem solving then puzzles are a great tool of preparing testers for situations to come in real life. But puzzles can be frustrating to solve, feel like gimmicks - a way for facilitator to boost their ego, feeling superior as they know the solution.
This tutorial will be a combination of (small) group discussion and hands on puzzle solving / facilitation / observing with role reversal. First, we'll take a hard look at some the puzzles we know, discuss their benefits and common pitfalls and thus create a map for finding good ones for different testing situations. Then breaking into smaller groups we'll facilitate, solve and observe different types of puzzles and as a group analyze common patterns. With the help of good notes from observers we'll collate a list of suggestions for shaping the experience of puzzle solving into a creative endeavour rather than a frustrating one. So in the end we should have a solid understanding of what kind of things can we teach with puzzles and how to go about it.
- Discovery of some ways to make learning fun and engaging
- Practice facilitation of puzzles and some tips&tricks for it
- Practice observing testers for giving good feedback
- New puzzles to use for teaching testers
Preconditions: have good understanding of testing and some experience in coaching testers - from new colleagues to full classroom.