In my 10+ years in QA, I have built my career on unconventional testing. But that all started with a love for video games and idenitfying bugs in software before I knew what a bug report was. Video games can play a crucial part in becoming a more creative tester, regardless of what industry you are in. In this presentation, I hope to showcase how video games can create a new way of thinking when looking at everyday apps. Gaming and testing are both passions of mine and I am exicted to showcase how these can be used hand in hand.
- Why would video games be applicable to what I do?
- Video games require a heavy amount of critical thinking and exploration. Games like Assasins Creed and Breath of the Wild encourage users to think for themselves and find their own path. This, in turn, induces immense creativity in finding new ways to explore. For me, this helped me find bugs I never would have thought to look for. My time in Assasains Creed 3 sailing around the vast ocean in a ship helped me find one of my first "out of the box" bugs at Disney where I sailed on a boat and found a hole in the map after 2.5 hours of sailing.
- Addtionally, some video games, such as Dark Souls and Bloodborne are linear but have an elevated difficulty. Users have to learn constantly as they are defeated by the same enemies, causing them to rethink their strategy and get creative.
- Speak more to my experience of this, including examples of what I have been able to find using my gaming experience. (Will flesh this out heavily for presentation submission)
- Hands on practical learning via examples provided
- Activity 1: I will have game capture footage of an open world game (Breath of the Wild) and one linear game (Bloodborne) to show. This will showcase points from the above regarding the need to explore or learn from mistakes. I will prompt the audience to identify ways these scenarios that can help them build what they are currently doing in their day to day testing.
- Activity 2: QA a mobile app - Using the knowledge from Activity 1, I will display a mobile app (Super Mario Run) and prompt the audience to give ideas on how to find more creative ways to find a bug in the app.
- Both activities above will require audience pariticipation. I will bring an Apple TV for airplay purposes.